name Injected author JADiS clan Terror Korps iff code Terror Korps long range scan cmath v1 = (((((#enemy_x - #x_pos)*(#enemy_x - #x_pos)+(#enemy_y - #y_pos)*(#enemy_y - #y_pos))<3)OR((#scan=5)AND(#cur_life=0))) AND "discharge energy ")+((#scan=5) AND "move forward ")+((((#enemy_y<#y_pos)AND(#cur_head=1))OR((#enemy_y>#y_pos)AND(#cur_head=3))OR((#enemy_x<#x_pos)AND(#cur_head=4))OR((#enemy_x>#x_pos)AND(#cur_head=2)))AND(((#sonar>(((((ABS(#enemy_y-#y_pos)AND(((#cur_head-1) MOD 2)=0))OR(ABS(#enemy_x-#x_pos)AND(((#cur_head-1) MOD 2)=1)))-2))))AND(((((ABS(#enemy_y-#y_pos)AND(((#cur_head-1) MOD 2)=1))OR(ABS(#enemy_x-#x_pos)AND(((#cur_head-1) MOD 2)=0)))<1)AND"launch missile ")+((((ABS(#enemy_y-#y_pos)AND(((#cur_head-1) MOD 2)=1))OR(ABS(#enemy_x-#x_pos)AND(((#cur_head-1) MOD 2)=0)))<2)AND"jump 2 ")))+"move forward "))+((((#enemy_x<#x_pos)AND(#cur_head=1))OR((#enemy_x>#x_pos)AND(#cur_head=3))OR((#enemy_y<#y_pos)AND(#cur_head=2))OR((#enemy_y>#y_pos)AND(#cur_head=4)))AND"turn left ")+"turn right" ~v1 jump -3 launch grenade cmath v1 = (#enemy_x-#x_pos)AND(#cur_head=2)+(#enemy_y-#y_pos)AND(#cur_head=3)+(#x_pos-#enemy_x)AND(#cur_head=4)+(#y_pos-#enemy_y)AND(#cur_head=1) set grenade fuse ~v1 jump -7