| AI Wars Turbo Hyperfighting - View Summary |
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_________ AIW Turbo HF V0.1.6
/ _____/__ __ _____ _____ _____ _______ ___.__. \_____ \| | \/ \ / \\__ \\_ __ ( | | / | | | Y Y | Y Y \/ __ \| | \/\___ | /_______ |____/|__|_| |__|_| (____ |__| / ____| \/ \/ \/ \/ \/ ========================================================================= _____ _____ ____ ____ ____ _____ _____ _____ _____ __ __ ____ ____ _____ / _ / _ / / / _/ / __\ / _ / __/ ___/ | / _/ / / ___> | _ | _ \- -\- -| |--| __| | _ | __|___ | | | |--\- -|___ | \_____\__|__/|__| |__|\_____\_____/ \__|\_\_____<_____\_____\_____/|__|<_____/ Damage Ammo Fuel Score Team Score Author Clan __________________________________________________________________________________________________________________________________ 1st Place #01 Injected 0 0 1397 5996 5996 JADiS Terror Korps 2nd Place #02 Injected 0 0 1408 -93 -93 JADiS Terror Korps _____ _____ ____ ____ ___ _____ _____ _____ / ___/ __/ / /___/ _ / __/ ___> |___ | __\- -\- -| | | | |_ |___ | <_____\_____/|__| |__|\___\__|__\_____<_____/ __________________________________________________________________________________________________________________________________ Map File: maps/corners.mp2 Map Name: Corners Map Desciption: Testing traps etc with the old corners.map Battle Type: Dual Language: BASIC only IFF: No Strategy Node: Yes Repair Nodes: Yes Queen Game: No IT: Yes Domination: No King of the Hill: No Blood Mode: Yes Survivor Fuel Bonus: Yes Respawn: Yes Respawn Delay: 10 seconds Respawn Penalty: 500 points Random Location: Yes Upgrades: Purchasable Click Limit: 500 Map is: Public __ __ _____ _____ / \/ / _ / _ \ | \/ | _ | __/ \__ \__\__|__\__/ __________________________________________________________________________________________________________________________________ ############################################# #£ £# # # # # # # # * * # # #### #### # # #£ £# # # # # # # # # # # # # oooooooooo # # o* *o # # | o # # # o # # @ | o £ o # # 1 o # o 2 # # o # * o # # o o # # | o # # # o # # # o* *o # # oooooooooo # # # # # # # # # # # # #£ £# # # #### #### # # * * # # # # # # # #£ £# ############################################# _____ _____ ____ ____ ____ _____ __ __ ___ _____ __ __ ____ ___ _____ __ __ ____ _____ / _ / _ / / / _/ / __\ / | /___/ __/ | / _/ /___/ __/ | / / ___> | _ | _ \- -\- -| |--| __| | _ | | |_ | _ | |--| | |_ | _ \- -|___ | \_____\__|__/|__| |__|\_____\_____/ \__|__\___\_____\__|__\_____\___\_____\__|__/|__|<_____/ __________________________________________________________________________________________________________________________________ Click 0.0 Battle begins!!! Click 0.0 #01 Injected is now IT!!! Click 3.0 #02 Injected suffers 1 point rad damage Click 4.0 #02 Injected suffers 1 point rad damage Click 5.0 #02 Injected suffers 1 point rad damage Click 9.0 #02 Injected suffers 1 point rad damage Click 11.0 #02 Injected suffers 1 point rad damage Click 11.0 #02 Injected suffers 1 point rad damage Click 12.0 #02 Injected suffers 1 point rad damage Click 12.0 #02 Injected suffers 1 point rad damage Click 18.0 #02 Injected suffers 1 point rad damage Click 18.0 #02 Injected suffers 1 point rad damage Click 20.0 #02 Injected suffers 1 point rad damage Click 21.0 #02 Injected suffers 1 point rad damage Click 22.0 #02 Injected suffers 1 point rad damage Click 24.0 #02 Injected suffers 1 point rad damage Click 25.0 #02 Injected suffers 1 point rad damage Click 27.0 #02 Injected suffers 1 point rad damage Click 28.0 #02 Injected suffers 1 point rad damage Click 29.0 #02 Injected suffers 1 point rad damage Click 31.0 #02 Injected suffers 1 point rad damage Click 31.0 #02 Injected suffers 1 point rad damage Click 31.0 #02 Injected is dead!!! Memorial flag planted!!! Click 32.0 #02 Injected suffers 1 point rad damage Click 33.0 #02 Injected suffers 1 point rad damage Click 39.0 #02 Injected suffers 1 point rad damage Click 41.0 #02 Injected respawns!! Click 44.0 #02 Injected suffers 1 point rad damage Click 44.0 #02 Injected suffers 1 point rad damage Click 45.0 #02 Injected suffers 1 point rad damage Click 45.0 #02 Injected suffers 1 point rad damage Click 48.0 #02 Injected suffers 1 point rad damage Click 49.0 #02 Injected suffers 1 point rad damage Click 50.0 #02 Injected suffers 1 point rad damage Click 50.0 #02 Injected suffers 1 point rad damage Click 51.0 #02 Injected suffers 1 point rad damage Click 51.3 #02 Injected is blasted by a barrel for 7 damage Click 51.3 #02 Injected is dead!!! Memorial flag planted!!! Click 51.7 #01 Injected is blasted by a barrel for 7 damage Click 51.8 #01 Injected is blasted by a barrel for 7 damage Click 51.8 #01 Injected is dead!!! Memorial flag planted!!! Click 61.3 #02 Injected respawns!! Click 61.8 #02 Injected is telefragged by #01 Injected!! Click 61.8 #01 Injected respawns!! Click 61.8 #02 Injected is dead!!! And met a grim end ;_; Click 71.8 #02 Injected respawns!! Click 500.0 Battle over!!! _____ .___ __ __ / _ \ | / \ / \ by Drugganator aka JADiS / /_\ \| \ \/\/____\_____ ___. DALnet #aiw-thf / | | |\ \__ ____\_ ________\_ |__ ___ http://croydondeluxe.co.uk \____|__ |___| \__/\ /| | | | \_ __ | __ \ / _ \ original game AI Wars \/ \/ | | | | /| | \| \_\ ( <_> ) tacticalneuronics.com ___ ___ |____| |____/ |__|__|___ /\____/, __ .__ by John Reder / | \ ___.________ ____________/ ____|__|\/___ | |___/ |_|__| ____ ____ / ~ < | \____ \_/ __ \_ __ \ __\| |/ ___\| | \ __| |/ \ / ___\ \ Y /\___ | |_> \ ___/| | \/| | | / /_/ | Y | | | | | / /_/ > \___|_ / / ____| __/ \___ \|__| |__| |__\___ /|___| |__| |__|___| \___ / \/ \/ |__| \ | /_____/ | / \/_____/ \/ ===::VERSiON 0.1.6::=== \/ |
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