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Drugganator

2025-05-05, 02:31:39
MUHAHAHA

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Getting Started

Started by Drugganator, May 23, 2025, 09:28 AM

Previous topic - Next topic

Drugganator

Download it here.

Play by email should be working either tonight or tomorrow.

Tournament maps should be available by early next week, although the maps may change in the future.

Bear in mind nobody else has tested this and I am a crackhead so there are likely bugs.

This was coded entirely on crack and finished in a mental asylum...

Drugganator

#1
COMMAND LINE SWITCHES
   
    -map <filename>                    select a map
    -bug <filename> <rank> <medals>            enters a bug medals is bitfield
    -mark <bugnum>                    mark selected bug with the red flag
    -teammode <number> :   
                            0 melee   
                              1 dual
                              2 5v5 team mode   
   -signature #              play signature map for bug #
    -iffon                        switch iff codes on
    -iffoff                        switch iff codes off (brainwashing still works)
    -queengame <bitfield>                queen game flags are:
                            1 battle ends on queen's death
                            2 killing queen wins game   
                            4 queen cannot move
                              8 CTF with queens       
                            16 Assault (one queen)   
                            32 queen is IT   
    -domination <bitfield>                domination game flags are:
                              1 Domination scoring
                            2 Domination spawning   
                            4 battle ends when all points taken by one team
                            8 allow spawning in unclaimed points       
                            16 use Assault spawnpoints for use in Assault games       
    -dompointsrot <points>                Domination points score rot per second   
    -kingofthehillon                King of the Hill with Strategy Node on
    -kingofthehilloff                King of the Hill with Strategy Node off   
    -itgameon                    switch IT tag on
    -itgamerott                    switch IT tag on backwards - IT loses points
    -itgameoff                    switch IT tag off
    -bloodmodeon                    switch blood mode on
    -bloodmodeoff                    switch blood mode off
    -lastcybugon                    switch fuel bonus on
    -lastcybugoff                    switch fuel bonus off
    -respawnon                    switch respawn on
    -respawnoff                    switch respawn off
    -respawnrandomon                switch random respawn points on
    -respawnrandomoff                switch random respawn points off
    -respawntime <seconds>                clicks before respawn
    -respawnpenalty <points>            points loss for respawn
    -repairnodeson                    switch repair nodes on
    -repairnodesoff                    switch repair nodes off
    -snodeon                    switch strategy node on
    -snodeoff                    switch strategy node off
    -upgrades <number> :
                            0 no upgrades   
                            1 upgrades in flags
                            2 buy upgrades at beginning
    -asmon                        68k assembler allowed
    -asmoff                        BASIC only
    -clicklimit <number>                max clicks before game ends
    -nodiskon                    no saving of any file allowed
    -nodiskoff                    saving files works
    -supersecreton                    saved files only load on this map
    -supersecretoff                    saving files is normal   
    -secreton                    summary only
    -secretoff                    full battle page saved
    -seed <number>                    seed random with same number (eg symetric duals)
    -maxrank <number>                biggest (worst) rank on server   
    -confxon                    switch console fx on
    -confxoff                    switch console fx off
    -superrainbow                    the way it should be
    -debugon                    switch debug mode on
    -debugff                    switch debug mode off   
    -cheatson                    IDKFA for testing
    -cheatsoff                    switch cheats off   
    -b64encode <infile> <outfile>            handy b64 utility
    -b64decode <infile> <outfile>            handy b64 utility
    -romtotext <infile> <outfile> <password>    for including in your bugs
    -lzwencode <infile> <outfile>            handy lzw utility
    -lzwdecode <infile> <outfile>            handy lzw utility
    -encrypt <infile> <outfile> <password>        encrypt your bugs like this
    -decrypt <infile> <outfile> <password>        decrypt the joke encryption   
    -assemble <infile> <outfile>            assembles a file   
    -help                        displays help   

Drugganator

#2
BASIC

   l
      label
   R#
      ROM number #
   X#
      Memory upgrade number #
   d
      Access assembly space as a data block.
      b   byte SIGNED
      w   word SIGNED
      l   longword SIGNED
      B   byte
      W   word
      L   longword
   m   requires MAP PACK
      0   map layer 0   usage m[0][N] where N = x + y*46
      1   map layer 1
      2   map layer 2
      3   map layer 3
      4   map layer 4
      5   optimal route   usage m[5][N] where N = x + y*46 and x,y is the DESTINATION
   v#,V#
      user vars. 1024 of them, string or float   
   h#,H#
      hive vars. 1024 of them, string or float

   indexes are allowed

   ;
      comment
   name
      name is #####
   clan
      clan is #####
   author
      author is #####

//program flow

   if ##### then
      starts block if ##### is true
   else
      ...else do this
   end if
      ends if block

//GOSUB GOTO
   goto rom # line #####
      goto rom number # line #####
   gosub rom # line #####
      gosub rom number # line #####
   goto line #####
      goto line #####
   gosub line #####
      gosub line #####
   goto #####
      goto label #####
   gosub #####
      gosub label #####
   return
      return from a gosub
   jump #
      jump # lines

// ~v0 math etc
   ~#
      run command stored in #
   assign ## #
      assigns # to ##. ~# will use the VALUE of #, not the variable itself
   iff code
      sets the iff code of a bug
   map iff
      take the map iff, only works on map bugs
   saverom #####
      saves current rom as #####
   loadrom # #####
      loads rom ##### into slot #
   commo #####
      write a new message
   ikon #####
      choose a sprite number between 1 and 8
   green plasma please
      turn on alternate sprites
   green plasma off
      turn off the alternate sprites
   skinny blackbox
      turn on skinny blackboxes. only variables will be saved
   full blackbox
      turn off skinny blackboxes
   generate random
      generate random number
   cmath ##### = EXPRESSION
      evaluate expression and stick into #. brackets most certainly allowed!!!
      abs - ignore the sign
      atn - the arctangent
      cos - the cosine
      exp - exponential
      int - the floor of a floating point number
      fix - the ceiling of a floating point number
      rnd - random number. a seed may be given
      sgn - the sign of the number
      sin - the sine
      sqr - the square
      tan - tangent
      imp - logical IMPLICATION
      equ - logical EQUIVALENCE
      xor - nlogical XOR
      or  - logical OR
      and - logical AND
      mod - modulo operator
      not - logical NOT
      lb2 - log 2
      str - convert to string
      chr - gegt character from ascii value
      asc - get ascii value
      reg - perform regular expression match
      end - take # characters from end of a string
      stt - take # characters from start of a string
      hex - convert to hex


//scans
   scan mask XXXXX
      set scan mask to XXXXX (see SCANS)
   long range scan
      scan as far as the bug can see, forward
   scan forward
      scan five spaces forward
   wide scan
      scans in a shotgun pattern forward
   scan left
      scans left five spaces
   scan right
      scans right five spaces
   scan position #####
      scan a certain position on bug's perimeter
   scan relative #####
      scans a certain postition relative to bug's current heading
   gps scan x ##### y #####
      scans a certain position
   cross scan
      scans front, back, left, right
   corner scan
      scans the corners
   scan perimeter
      scans the perimeter
   
//actions

   move forward
      moves forward
   nitro
      move an extra space. requires NITRO BOOST upgrade
   move backward
      moves backward
   sidestep left
      sidesteps left. requires SUPERARTICULATED LEGS upgrade
   sidestep right
      sidesteps right. requires SUPERARTICLULATED LEGS upgrade
   turn left
      turns left
   turn right
      turns right
   raise shield
      turns on shield
   lower shield
      turns off shield
   lower dozer
      turns on the dozer blade. requires DOZER upgrade
   raise dozer
      raises the dozer blade. requires DOZER upgrade
   cloak on
      turns on cloak
   cloak off
      turns off cloak
   attempt repairs
      attempts to repair bug at a risk of damaging engine, increasing burn
   repair engine
      attempts to repair engine to reduce burn   
   extinguish fire
      extinguishes fire if bug is on fire
   convert ammo to fuel
      convert 4 ammo to 50 fuel. requires FUEL TO AMMO CONVERTER upgrade
   convert fuel to ammo
      convert 100 fuel to an ammo point. requires FUEL TO AMMO CONVERTER upgrade   
   repair forward
      repairs the bug in front   
   duke on x ##### y #####
      turns on the holoduke at # #. requires HOLODUKE upgrade
   duke off
      turns off holoduke. requires HOLODUKE upgrade
   set scent type #####
      changes scent type to #
   scent off
      turns off scent laying
   fire stinkray t ##### x ##### y #####
      fires the stinkray with scent t# at x# y#. requires STINKRAY upgrade
   buy upgrade #####
      buys the upgrade number #
   queen
      makes bug into the team's queen
   fire weapon
      fires primary weapon
   launch missile
      launches a missile
   launch drunk missile
      launches ONE drunk missile. requires DRUNK MISSILES upgrade. you can fire SALVOS of these
   launch grenade
      launches a grenade
   launch slow grenade
      launches a slow grenade
   set grenade fuse #####
      sets grenade fuse to #
   lay mines on
      turns on laying mines
   lay mines off
      turns off laying mines   
   lay bombs on
      turns on laying timebombs
   lay bombs off
      turns off laying timebombs
   set bomb fuse #####
      set timebomb fuse in ticks
   detonate remote bombs
      detonates all remote bombs. requires REMOTE BOMBS upgrade
   detonate remote bomb x ##### y #####
      detonate remote bomb at # #. requires REMOTE BOMBS upgrade
   discharge energy
      discharge energy
   discharge hard
      discharge energy hard
   discharge light
      discharge energy light   
   discharge emp
      discharges EMP
   data link resource fuel #####
      takes ##### fuel arse-to-arse with another bug
   data link resource ammo #####
      takes ##### ammo arse-to-arse with another bug   
   data link command ######
      inserts a command arse-to-arse with another bug   
   flamethrower on
      turns flamethrower on. requires FLAMETHROWER upgrade
   flamethrower off
      turns flamethrower off. requires FLAMETHROWER upgrade
   lower chainsaw
      turns chainsaw on, requires CHAINSAW upgrade
   raise chainsaw
      turns chainsaw off. requires CHAINSAW upgrade
   ready supersledge
      redies the super sledgehammer. requires SUPER SLEDGEHAMMER upgrade
   fire supersledge
      fires super sledgehammer. requires SUPER SLEDGEHAMMER upgrade
   fire supershotgun
      fires supershotgun. requires SUPERSHOTGUN upgrade
   charge railgun
      charges railgun. requires RAILGUN upgrade
   fire railgun
      fires railgun. requires RAILGUN upgrade
   lightning on x ##### y #####
      turns on lightning. requires LIGHTNING upgrade
   lightning off
      turns off lightning
   bolt thrower x ##### y #####
      fires bolt thrower. requires BOLT THROWER upgrade
   fire plasmagun
      fires plasmagun. requires PLASMAGUN upgrade
   sonic boom
      fire sonic boom. requires BASS MACHINE upgrade
   fire airfist
      fires airfist. requires AIRFIST upgrade            
   self destruct
      self destruct
   debug on
      turn on debug   
   debug off
      turn boff debug      
   IDKFA
      very happy ammo added!
      
//deprecated
   math ##### = EXPRESSION
      +, -, *, /
      use cmath instead
   a bunch of "if facing north then" etc

Drugganator

#3
UPGRADES


    Map Pack #1 COST 2000
        Automap of the map. Accessable via ~m[ x ][ y ].. Shows water level too and quickest route to a location,
    Super Scanner #2 COST 2000
        A load of new variables become accessable
    High Voltage Discharge Booster #3 COST 500
        Discharges hurt more
    Internal Discharge Shielding #4 COST 500
        Discharges hurt you less
    Shield Cooling System #5 COST 1000
        Shields cannot overheat
    20mm Armour Piercing Rounds #6 COST 350
        Increased damage for primary weapon
    Hyperalloy Combat Chassis #7 COST 4000
        Increase of life from 10 to 20
    Shield Upgrade #8 COST 1500
        Shield repels more damage
    Cloak Upgrade #9 COST 800
        Cloak costs less ammo
    High Explosive Mine Layerer #10 COST 200
        Your mines do more damage
    Napalm Launcher #11 COST 500
        Your missiles and grenades set people on fire
    Engine Snoorkel #12 COST 500
        You can swim in water
    Rocket Launcher #13 COST 900
        Fire missiles faster
    Fuel/Ammo Converter #14 COST 300
        Convert between ammo and fuel
    Holoduke #15 COST 300
        Get a hologram of yourself
    Supercharger #16 COST 900
        Move twice as fast
    Dozer Blade #17 COST 400
        A cool dozer blade, extra front armour plus you can push things around. Remember to raise it when you shoot
    Military Scanner #18 COST 1500
        Faster scans
    Soviet Engine #19 COST 1500
        Engine is indestructable and stuck on 5 burn
    Nuclear Engine #20 COST 4000
        Engine is indestructable and stuck on 1 burn. You blow up when you die       
    Rad Shield #21 COST 200
        Protection from radiation
    Chemical Warheads #22 COST 600
        Your rockets and grenades leave a chemical puddle
    Ceramic Plates #23 COST 500
        Protection from lightning
    Asbestos Armour (oh so itchy) #24 COST 300
        Protection from fire
    Flamethrower #25 COST 800
        New weapon. Light people on fire
    Chainsaw!! (doesn't suck) The Saw is The Law #26 COST 200
        Chop people up at close range
    Super Sledgehammer #27 COST 1500
        You can kill in one blow with this
    Super Shotgun #28 COST 350
        Fires in a shotgun pattern
    Railgun #29 COST 2000
        You have to charge it, but you can shoot through walls
    Lightning Gun #30 COST 2000
        New weapon. Targetable
    EMP #31 COST 900
        Good close range attack
    Phased Plasma Rifle (40kW Range) #32 COST 900
        Fast firing projectile weapon
    5000 Watt Bass Machine #33 COST 150
        Fire a sonic boom, cheap weak projectile
    Ram Plate #34 COST 150
        Take a good run up and ram your opponent
    Smelloscope #35 COST 50
        Detect scent from afar
    Airfist #36 COST 400
        Repel projectiles
    Chaingun #37 COST 400
        Make your primary weapon rapid fire
    Combat Repair Module #38 COST 1500
        Repairing works better
    Stink Ray #39 COST 50
        Make scent from afar
    Bolt Thrower #40 COST 2000
        Fire a directed bolt
    Chameleon Paint #41 COST 3000
        Stay still to become invisible to scans
    Armour Upgrade #42 COST 1500
        Better armour
    Armour Busting Rockets #43 COST 600
        Rockets penetrate armour
    High Frag Rounds #44 COST 700
        More weapon splash damage
    Memory Upgrade #45 COST 4000
        Double ROM slots
    CPU Upgrade #46 COST 5000
        CPU things are faster
    Remote Detonating Bombs #47 COST 200
        Your bombs can be remotely detonated
    Prox Bombs #48 COST 500
        Your bombs go off when someone is next to them
    Drunk Missile #49 COST 5000
        Oh these are cool. Best fired in a burst
    Nitro Boost #50 COST 400
        Move an extra square
    Quick Shields #51 COST 700
        Turn your shields on and off faster
    Sniper Rifle #52 COST 700
        Primary weapon increased range
    Missile Rack #53 COST 1000
        Fire rockets cheaper
    Optics Array #54 COST 300
        A few things including Line of Sight lookups
    Superarticulated Legs #55 COST 3000
        Allows you to sidestep
    Extra Fuel Tank #56 COST 250
        Carry more fuel
    Ammo Belt #57 COST 500
        Carry more ammo
    Bunker Busting Rockets #58 COST 400
        Rocket explosions penetrate walls
    Fuckin' Magnets #59 COST 3000
        Immune to conveyor belts
    "La-zer" #60 COST 1000
      Cool red beam, 1 ammo

Drugganator

#4
BUG FILE FORMATTING

    ;GFX64
        start the Base64 encoded .gif your bug uses as sprites
    ;ENDGFX64
        end the Base64 encoded .gif your bug uses as sprites
    ;SMAP64
        start the Base64 encoded secret signature map for your bug
    ;ENDSMAP64
        end the Base64 encoded secret signature map for your bug
    ;MAP64
        start the Base64 encoded signature map for your bug
    ;ENDMAP64
        end the Base64 encoded signature map for your bug
    ;VARNUM #
        Set variable number to # BEFORE THE GAME
    ;VARS
        Start variable block BEFORE THE GAME
    ;ENDVARS
        End variable block
    ;ASM
        Start assembly language block
    ;ENDASM
        End assembly language block
    ;DATABLOCK64
        Start raw data Base64 encoded
    ;ENDDATA64
        End raw data Base64 encoded
    ;DATABLOCK
        Start data block
    ;ENDDATA
        End data block
    ;ORG
        Start your bug running here
    ;ROM #####
        Start ROM file #####
    ;ENDROM
        End a ROM file

    name #####
        the name of your bug
    clan #####
        the clan of you bug
    password #####
        password if encrypted
    debug on
        debug mode
    asm on
        ASM mode
    public
        make bug downloadable
    clan password #####
        need it to be associated with da clan!!!
    author #####
        the author of the bug
    crip #####
        name if crips
    blood #####
        name if bloods


Drugganator

#5
MAP 2 FORMAT

    Switches -
        SIGNATURE
            only a signature map for a bug
        SECRET
            map is secret
        SUPERSECRET
            map is supersecret
        NODISK
            no type of saving is allowed, except for scores
        BASICONLY
            all bugs must run basic
        NO DEBUG
            debug mode not allowed
        NO CHEATS
            cheating is not allowed (IDKFA)

        ###MAP NAME###
        ###MAP DESCRIPTION###

        GRID -
            46x32, seperated by newline
            character pairs
           
        00 04        domination spawn point for domination point 1
        00 07        domination spawn point for domination point 2
        00 10        domination spawn point for domination point 3
        00 13        domination spawn point for domination point 4
        00 16        domination spawn point for domination point 5

        01 01        strategy node. there can be only one strategy node. if not set, it is random
        01 04        domination point 1 / assault point 1
        01 07        domination point 2 / assault point 2
        01 10        domination point 3 / assault point 3
        01 13        domination point 4 / assault point 4
        01 16        domination point 5 / assault point 5
        01 19        repair node. there can be many of these

        02 04        domination spawn point for domination point 1, crips only
        02 07        domination spawn point for domination point 2, crips only
        02 10        domination spawn point for domination point 3, crips only
        02 13        domination spawn point for domination point 4, crips only
        02 16        domination spawn point for domination point 5, crips only

        02 05        domination spawn point for domination point 1, bloods only
        02 08        domination spawn point for domination point 2, bloods only
        02 11        domination spawn point for domination point 3, bloods only
        02 14        domination spawn point for domination point 4, bloods only
        02 17        domination spawn point for domination point 5, bloods only

        04 XX        wall
        14 XX        wall
        -- XX    to
        34 XX        wall

        37 XX        tree

        06 01        flag
        06 02        mine
        06 03        upgraded mine
        06 04        fuel dump
        06 05        ammo depot

        07 XX        water
        08 XX        water
        09 XX        water

        10 XX        nukage
        11 XX        nukage
        12 XX        nukage

        36 0-24        craters
   
        38 00        conveyor
        38 01        conveyor
        38 02        conveyor
        38 03        conveyor
        38 10        barrel
        38 11        nukage barrel
        38 12        barrel
        38 21        napalm barrel

        37 22        door x part 1
        37 24        door x part 2
        37 26        door y part 1
        37 28        door y part 2
        37 30        door x part 1
        37 32        door x part 2
        37 34        door y part 1
        37 36        door y part 2

        38 13        spinblade
        38 16        spinblade
        38 19        spinblade

        42 ##        teleporter ##
        43 ##        teletarget ##
        44 ##        teletarget ## reverses direction

        46 00        converyor with rotater
        46 07        converyor with copper death
        46 08        converyor with brass death (permanent no respawn)
        46 10        converyor with crusher
        46 11        converyor with crusher
        46 12        converyor with crusher
        46 13        converyor with crusher
        46 14        converyor with crusher
        46 15        converyor with crusher
        46 16        converyor with crusher
        46 17        converyor with crusher
        46 18        converyor with crusher
        46 33        converyor with teledest 3
        46 34        converyor with teledest 2
        46 35        converyor with teledest 1
        46 59        converyor with teleporter 3
        46 60        converyor with teleporter 2
        46 61        converyor with teleporter 1

        47 00        converyor with rotater
        47 07        converyor with copper death
        47 08        converyor with brass death (permanent no respawn)
        47 10        converyor with crusher
        47 11        converyor with crusher
        47 12        converyor with crusher
        47 13        converyor with crusher
        47 14        converyor with crusher
        47 15        converyor with crusher
        47 16        converyor with crusher
        47 17        converyor with crusher
        47 18        converyor with crusher
        47 33        converyor with teledest 3
        47 34        converyor with teledest 2
        47 35        converyor with teledest 1
        47 59        converyor with teleporter 3
        47 60        converyor with teleporter 2
        47 61        converyor with teleporter 1

        48 00        converyor with rotater
        48 07        converyor with copper death
        48 08        converyor with brass death (permanent no respawn)
        48 10        converyor with crusher
        48 11        converyor with crusher
        48 12        converyor with crusher
        48 13        converyor with crusher
        48 14        converyor with crusher
        48 15        converyor with crusher
        48 16        converyor with crusher
        48 17        converyor with crusher
        48 18        converyor with crusher
        48 33        converyor with teledest 3
        48 34        converyor with teledest 2
        48 35        converyor with teledest 1
        48 59        converyor with teleporter 3
        48 60        converyor with teleporter 2
        48 61        converyor with teleporter 1

        49 00        converyor with rotater
        49 07        converyor with copper death
        49 08        converyor with brass death (permanent no respawn)
        49 10        converyor with crusher
        49 11        converyor with crusher
        49 12        converyor with crusher
        49 13        converyor with crusher
        49 14        converyor with crusher
        49 15        converyor with crusher
        49 16        converyor with crusher
        49 17        converyor with crusher
        49 18        converyor with crusher
        49 33        converyor with teledest 3
        49 34        converyor with teledest 2
        49 35        converyor with teledest 1
        49 59        converyor with teleporter 3
        49 60        converyor with teleporter 2
        49 61        converyor with teleporter 1

        57 00        rotate anticlockwise with rotater
        57 07        rotate anticlockwise with copper death
        57 08        rotate anticlockwise with brass death (permanent no respawn)
        57 10        rotate anticlockwise with crusher
        57 11        rotate anticlockwise with crusher
        57 12        rotate anticlockwise with crusher
        57 13        rotate anticlockwise with crusher
        57 14        rotate anticlockwise with crusher
        57 15        rotate anticlockwise with crusher
        57 16        rotate anticlockwise with crusher
        57 17        rotate anticlockwise with crusher
        57 18        rotate anticlockwise with crusher
        57 33        rotate anticlockwise with teledest 3
        57 34        rotate anticlockwise with teledest 2
        57 35        rotate anticlockwise with teledest 1
        57 59        rotate anticlockwise with teleporter 3
        57 60        rotate anticlockwise with teleporter 2
        57 61        rotate anticlockwise with teleporter 1

        58 00        rotate clockwise with rotater
        58 07        rotate clockwise with copper death
        58 08        rotate clockwise with brass death (permanent no respawn)
        58 10        rotate clockwise with crusher
        58 11        rotate clockwise with crusher
        58 12        rotate clockwise with crusher
        58 13        rotate clockwise with crusher
        58 14        rotate clockwise with crusher
        58 15        rotate clockwise with crusher
        58 16        rotate clockwise with crusher
        58 17        rotate clockwise with crusher
        58 18        rotate clockwise with crusher
        58 33        rotate clockwise with teledest 3
        58 34        rotate clockwise with teledest 2
        58 35        rotate clockwise with teledest 1
        58 59        rotate clockwise with teleporter 3
        58 60        rotate clockwise with teleporter 2
        58 61        rotate clockwise with teleporter 1

        59 05        no craters just goo
        59 06        uncraterable
        59 07        copper death
        59 08        brass death no respawn
        59 09        desert/mud
        59 10        crusher
        59 11        crusher
        59 12        crusher
        59 13        crusher
        59 14        crusher
        59 15        crusher
        59 16        crusher
        59 17        crusher
        59 18        crusher
        59 19        flamer
        59 20        flamer
        59 21        flamer
        59 22        cliff
        59 23        cliff
        59 24        cliff
        59 25        cliff
        59 26        spiker
        59 27        spiker
        59 28        spiker
        59 29        mortar
        59 30        chemical mortar
        59 31        napalm mortar
        59 32        mortar on dirt
        59 33        napalm mortar on dirt

        126 44        map bug 1 spawn
        126 45        map bug 2 spawn
        126 46        map bug 3 spawn
        126 47        map bug 4 spawn
        126 48        map bug 5 spawn
        126 49        map bug 6 spawn
        126 61        random spawn point

        127 44        bug 1 spawn point
        127 45        bug 2 spawn point
        127 46        bug 3 spawn point
        127 47        bug 4 spawn point
        127 48        bug 5 spawn point
        127 49        bug 6 spawn point
        127 50        bug 7 spawn point
        127 51        bug 8 spawn point
        127 52        bug 9 spawn point
        127 53        bug 10 spawn point
        127 41        flag
        127 09        mine
        127 43        wall
        127 57        wall
        127 01        wall
        127 02        wall
        127 03        wall
        127 04        wall
        127 05        wall
        127 06        wall
        127 07        wall
        127 08        wall



        ;GFX64
            .gif file for custom graphics, base64 encoded
        ;ENDGFX64
            end custom Base64 graphics (.gif)
        ;BG64
            .png file for background, base64 encoded and animated
        ;ENDBG64
            end custom Base64 background graphics (.png)
        ;BUG64
            one of up to 6 map bugs, base64 encoded
        ;ENDBUG64
            end map bug Base64 encoded



Drugganator

#6
ASSEMBLY
        this is 68k assembly

   I put some guides up in the ASM section here.

Drugganator

#7
MACRO PREPROCESSOR
        ;PREPROCESSORON
        ;PREPROCESSOROFF
        ;IF ###
        ;ENDIF
        ;REPT
        ;ENDR
        ;ASSIGN
        ;DEFINE
        @ denotes a variable
        expressions -
                abs - ignore the sign
                atn - the arctangent
                cos - the cosine
                exp - exponential
                int - the floor of a floating point number
                fix - the ceiling of a floating point number
                rnd - random number. a seed may be given
                sgn - the sign of the number
                sin - the sine
                sqr - the square
                tan - tangent
                imp - logical IMPLICATION
                equ - logical EQUIVALENCE
                xor - nlogical XOR
                or  - logical OR
                and - logical AND
                mod - modulo operator
                not - logical NOT
                lb2 - log 2
                str - convert to string
                chr - gegt character from ascii value
                asc - get ascii value
                reg - perform regular expression match
                end - take # characters from end of a string
                stt - take # characters from start of a string
                hex - convert to hex


Drugganator

#8
BASIC BUILTIN VARIABLES

      #firstunread_body
         first unread message
      #firstunread_bug
         first unread sender
      #firstunread_time
         first unread message sent time
      #lastunread_body
         last unread message
      #lastunread_bug
         last unread sender
      #lastunread_time
         last unread message sent time
      #lastread_body
         last read message
      #lastread_bug
         last read sender
      #lastread_time
         last read message sent time
      #cur␟_fuel
         current fuel
      #max_fuel
         max fuel
      #cur_ammo
         current ammo
      #set_ammo
         starting ammo
      #cur_score
         current score
      #cur_head
         current heading
      #random
         random number
      #scan
         scan return
      #scan2
         scan return ground level
      #scand2
         scan return details ground level
      #scan3
         scan return water level
      #scand3
         scan return details water level
      #shield
         shield on
      #burn
         current burn rate
      #x_pos
         x position
      #y_pos
         y position
      #cur_life
         current life
      #max_life
         maximum life
      #rank
         current rank
      #max_rank
         maximum rank
      #medals
         medals bitfield
      #maphash
         map hash
      #romfailed
         if rom failed to save/load
      #mapiff
         map iff
      #bug1hash
         bug 1s hash
      ...
      #bug16hash
         bug 16s hash
      #enemy_hash
         enemy hash
      #enemy_rank
         enemy rank
      #enemy_medals
         enemy medals bitfield
      #enemy_x
         enemy x
      #enemy_y
         enemy y
      #enemy_h
         enemy heading
      #enemy_d
         enemy damage
      #enemy_upg2
         enemy upgrades second half 32 bit bitfield
      #enemy_upg2
         enemy upgrades first half 32 bit bitfield
      #it_x
         IT x
      #it_y   
         IT y
      #it_h
         IT heading
      #it_d
         IT damage
      #friend_x
         friend x
      #friend_y
         friend y
      #friend_h
         friend heading
      #friend_d
         friend damage
      #stratx
         strategy node x
      #straty
         strategy node y
      #heat
         current heat
      #alive
         num of bugs alive
      #bugnum
         bug number
      #signature
         is signature map
      #secret
         is secret map
      #supersecret
         is supersecret map
      #virgin
         is virgin map
      #inbound_x
         inbound x
      #inbound_y
         inbound y
      #inbound
         inbound
      #repairnode_x
         nearest repair node x
      #repairnode_y
         nearest repair node y
      #cloakstatus
         cloak on or off
      #overheatset
         overheat setting
      #overheaton
         overheat on or off
      #snodeoff
         if strategy node is off
      #smartclickoff
         if smartclicks are off
      #basiconly
         if battle is basic only
      #bloodmodeon
         blood mode on or off
      #lastcybugon
         last cybug fuel to points bonus
      #click
         the click num
      #miliclick
         miliclick
      #damset1
         damage setting 1
      ...
      #damset22
         damage setting 22
      #itgame
         IT game settings
      #numlines
         number of lines of basic
      #upgradeson
         if upgrades are on
      #onfire
         if on fire
      #bump
         if bumped barrier
      #isqueen
         if is queen
      #queengame
         bitfield - queen game
      #sonar
         distance scanned
      #skinnyblackbox
         if saving skinny blackboxes
      #skinnyloaded
         if skinny blackbox has been loaded
      #upgrades2
         bitfield 32 bit second half of upgrades
      #upgrades
         bitfield 32 bit first half of upgrades
      #teamflag_x
         your team's flag x
      #teamflag_y
         your team's flag y
      #enemyflag_x
         your enemy's flag x
      #enemyflag_y
         your enemy's flag y
      #geiger
         geiger counter
      #geigerfront
         geiger at front
      #dominationx_1
         domination point 1 x
      #dominationy_1
         domination point 1 y
      #dominationf_1
         domination point 1 held by friend
      #dominatione_1
         domination point 1 held by enemy
      ...
      #dominationx_5
         domination point 5 x
      #dominationy_5
         domination point 5 y
      #dominationf_5
         domination point 5 held by friend
      #dominatione_5
         domination point 5 held by enemy
      #scent1
         scent type 1 at front
      ...
      #scent8
         scent type 8 at front
      #bug1scent
         bug 1 scent at front
      ...
      #bug16scent
         bug 16 scent at front
      #smelloscentTYPExXyY
         smelloscope type TYPE x X y Y REQUIRES SMELLOSCOPE
      #smellobugBUGxXyY
         smelloscope bug BUG x X y Y REQUIRES SMELLOSCOPE
      #ssbugx_1
         bug 1 x REQUIRES SUPERSCANNER
      #ssbugy_1
         bug 1 y REQUIRES SUPERSCANNER
      #ssbugh_1
         bug 1 heading REQUIRES SUPERSCANNER
      #ssbugd_1
         bug 1 damage REQUIRES SUPERSCANNER
      #ssbugf_1
         bug 1 is friend REQUIRES SUPERSCANNER
      #ssbughash_1
         bug 1 hash REQUIRES SUPERSCANNER
      ...
      #ssbugx_16
         bug 16 x REQUIRES SUPERSCANNER
      #ssbugy_16
         bug 16 y REQUIRES SUPERSCANNER
      #ssbugh_16
         bug 16 heading REQUIRES SUPERSCANNER
      #ssbugd_16
         bug 16 damage REQUIRES SUPERSCANNER
      #ssbugf_16
         bug 16 is friend REQUIRES SUPERSCANNER
      #ssbughash_16
         bug 16 hash REQUIRES SUPERSCANNER
      #ssflag_x
         nearest flag x REQUIRES SUPERSCANNER
      #ssflag_y
         nearest flag y REQUIRES SUPERSCANNER
      #ssattackerf_x
         attacker x REQUIRES SUPERSCANNER
      #ssattacker_y
         attacker y REQUIRES SUPERSCANNER
      #ssattacker_h
         attacker heading REQUIRES SUPERSCANNER
      #ssattacker_d
         attacker damage REQUIRES SUPERSCANNER
      #ssattacker
         attacker bug num REQUIRES SUPERSCANNER
      #los X Y
         line of sight X Y REQUIRES OPTICS ARRAY

Drugganator

#9
ASM MEMORY ADDRESSES

   0xF1000000 r
      map pack, requires MAP PACK
   0xF2000000 r
      route, requires MAP PACK
   0xFA000000 rw
      user variables, in blocks of 1024
   0xFB000000 rw
      user variables as ints
   0xFC000000 rw
      hive variables in blocks of 1024
   0xFD000000 rw
      hive variables as ints
   0xFE000000 r
      map pack as ints REQUIRES MAP PACK

   MOVEMENT
   0xFFFFEF00 w
      byte that sets movement
      0 no movement
      1 move forward
      2 move backward
      3 turn left
      4 turn right
      5 sidestep left (requires SUPERARTICULATED LEGS)
      6 sidestep right (requires SUPERARTICULATED LEGS)
      255 nitro (requires NITRO BOOST)      
   0xFFFFEF01 rw
      move data 1
   0xFFFFEF02 rw
      move data 2
   0xFFFFEF03 r
      move busy
   0xFFFFEF04 r
      bump
   0xFFFFEF05 r
      current heading
   0xFFFFEF06 r
      x position
   0xFFFFEF07 r
      y position
   0xFFFFEF08 r
      current fuel
   0xFFFFEF09 r
      current fuel byte 2
   0xFFFFEF0A r
      max fuel
   0xFFFFEF0B r
      max fuel byte 2

   SCANNER
   0xFFFFEE00 r
      scan report
   0xFFFFEE01 rw
      scan data 1
   0xFFFFEE02 rw
      scan data 2
   0xFFFFEE03 r
      scanner busy
   0xFFFFEE04 rw
      scan mask (4 BYTES)
   0xFFFFEE08 w
      byte that sets scan
      0 no scan
      1 long range scan
      2 scan perimeter
      3 scan forward
      4 scan left
      5 scan right
      6 wide scan
      7 scan position (SCAN DATA 1)
      8 scan relative (SCAN DATA 1)
      9 gps scan x (SCAN DATA 1) y (SCAN DATA 2)
      10 cross scan
      11 corner scan
   0xFFFFEE09 r
      sonar
   0xFFFFEE0A r
      scan 2
   0xFFFFEE0B r
      scan d 2
   0xFFFFEE0C r
      scan 3
   0xFFFFEE0D r
      scan d 3
   0xFFFFEE0E w
      los x
   0xFFFFEE0F w
      los y
   0xFFFFEE10 r
      los (requires OPTICS ARRAY)
   0xFFFFEE11 r
      geiger counter
   0xFFFFEE12 r
      read geiger counter on front position

   WEAPONS
   0xFFFFED00 w
      set byte to fire weapon
      0 - don't fire
      1 - fire primary weapon
      2 - launch missile
      3 - launch grenade
      4 - launch slow grenade
      5 - fire plasmagun (requires PLASMAGUN)
      6 - fire railgun (requires RAILGUN)
      7 - fire supershotgun (requires SUPERSHOTGUN)
      8 - flamethrower on (requires FLAMETHROWER)
      9 - flamethrower off (requires FLAMETHROWER)
      A - launch drunk missile (requires DRUNK MISSILES)
      B - fire laser (requires "LA-ZER")
      64 - lower chainsaw (requires CHAINSAW)
      65 - raise chainsaw (requires CHAINSAW)
      66 - fire super sledgehammer (requires SUPER SLEDGEHAMMER)
      C8 - lightning on x WEAPON DATA 1 y WEAPON DATA 2 (requires LIGHTNING)
      C9 - lightning off (requires LIGHTNING)
      CA - fire bolt x WEAPON DATA 1 y WEAPON DATA 2 (requires BOLT THROWER)
      E6 - detonate remote bombs (requires REMOTE BOMBS)
      E7 - detonate remote bomb x WEAPON DATA 1 y WEAPON DATA 2 (requires REMOTE BOMBS)
      F0 - lay bombs on
      F1 - lay bombs off
      F2 - lay mines on
      F3 - lay mines off
      FB - ready super sledgehammer (requires SUPER SLEDGEHAMMER)
      FC - charge railgun (requires RAILGUN)
      FD - sonic boom (requires 5000 WATT BASS MACHINE)
       FE - set bomb fuse WEAPON DATA 1
      FF - set grenade fuse WEAPON DATA 1
   0xFFFFED01 w
      weapon data 1
   0xFFFFED02 w
      weapon data 2
   0xFFFFED03 r
      weapon busy
   0xFFFFED04 r
      current ammo
   0xFFFFED05 r
      max ammo
   0xFFFFED06 r
      damage setting 1
   ...
   0xFFFFED1B r
      damage setting 21
   0xFFFFED1C r
      damage setting 22


   ENEMY
   0xFFFFEC00 r
      enemy x
   0xFFFFEC01 r
      enemy y
   0xFFFFEC02 r
      enemy damage
   0xFFFFEC03 r
      enemy heading
   0xFFFFEC04 r
      enemy server rank (2 BYTES)
   0xFFFFEC06 r
      enemy server medals (4 BYTES)
   0xFFFFEC08 r
      enemy upgrades second longword (4 BYTES)
   0xFFFFEC0C r
      enemy upgrades first longword (4 BYTES)
   0xFFFFEC10 r
      enemy hash (32 BYTES)

   DEFENCE
   0xFFFFEB00 w
      set byte to do defence stuff
      0 - no defence stuff
      1 - raise shield
      2 - lower shield
      3 - cloak on
      4 - cloak off
      5 - raise dozer (requires DOZER BLADE)
      6 - lower dozer (requires DOZER BLADE)
      7 - duke on x DEFENCE DATA 1 y DEFENCE DATA 2 (requires HOLODUKE)(
      8 - duke off (requires HOLODUKE)
      C8 - data link insert command MESSAGE
      C9 - data link take ammo DEFENCE DATA 1
      CA - data link take fuel DEFENCE DATA 1
      FF - fire airfist (requires AIRFIST)
   0xFFFFEB01 w
      defence data 1
   0xFFFFEB02 w
      defence data 2
   0xFFFFEB03 r
      defence busy
   0xFFFFEB04 r
      shield on
   0xFFFFEB05 r
      shield heat
   0xFFFFEB06 r
      heat setting
   0xFFFFEB07 r
      overheat on
   0xFFFFEB08 r
      cloak status
   0xFFFFEB09 r
      inbound
   0xFFFFEB0A r
      inbound x
   0xFFFFEB0B r
      inbound y

   REPAIRS
   0xFFFFEA00 w
      byte for repairs
      0 - don't repair
      1 - attempt repairs
      2 - repair forward
      3 - repair engine
      4 - extinguish fire
      64 - convert ammo to fuel
      65 - convert fuel to ammo
      FB - discharge emp (requires EMP)
      FC - discharge light
      FD - discharge energy
      FE - discharge hard
      FF - self destruct
   0xFFFFEA01 w
      repair data 1
   0xFFFFEA02 w
      repair data 2
   0xFFFFEA03 r
      repair busy
   0xFFFFEA04 r
      current life
   0xFFFFEA05 r
      max life
   0xFFFFEA06 r
      burn rate
   0xFFFFEA07 r
      on fire
   0xFFFFEA08 r
      upgrades second longword (4 BYTES)
   0xFFFFEA0C r
      upgrades first longword (4 BYTES)

   MISSION CONTROL
   0xFFFFE800 w
      set byte
      0 - no mission control
      1 - set IFF code to MSG
      2 - take map IFF code
      3 - queen
      4 - buy upgrade MISSION DATA 1
      5 - name MSG
      6 - clan MSG
      7 - author MSG
      64 - save ROM name MSG
      65 - load ROM slot MISSION DATA 1 name MSG
      66 - assign <<<MSG>>> to <<<MSG2>>>
      C8 - green plasma on
      C9 - green plasma off
      CA - change sprite to MISSION DATA 1
      FB - MSG2 [MISSION DATA 2] = MISSION DATA 1
      FC - debug on
      FD - debug off
      FE - IDKFA cheat
      FF - MSG [MISSION DATA 2] = MISSION DATA 1
   0xFFFFE801 w
      MISSION DATA 1
   0xFFFFE802 w
      MISSION DATA 2
   0xFFFFE803 r
      mission control busy
   0xFFFFE804 r
      is queen
   0xFFFFE805 r
      queen game bitfield
   0xFFFFE806 r
      domination game bitfield
   0xFFFFE808 r
      current score (2 BYTES)
   0xFFFFE80A r
      rank (2 BYTES)
   0xFFFFE80C r
      max rank (2 BYTES)
   0xFFFFE80E r
      strategy node off
   0xFFFFE810 r
      strategy node x
   0xFFFFE811 r
      strategy node y
   0xFFFFE812 r
      number of bugs alive
   0xFFFFE813 r
      bug number
   0xFFFFE814 r
      is signature map
   0xFFFFE815 r
      is secret map
   0xFFFFE816 r
      is supersecret map
   0xFFFFE817 r
      is virgin map
   0xFFFFE818 r
      medals (2 BYTES)
   0xFFFFE81A r
      map hash (32 BYTES)
   0xFFFFE83A r
      map iff  (32 BYTES)
   0xFFFFE85A r
      IT x
   0xFFFFE85B r
      IT y
   0xFFFFE85C r
      IT heading
   0xFFFFE85D r
      IT damage
   0xFFFFE85E r
      friend x
   0xFFFFE85F r
      friend y
   0xFFFFE860 r
      friend damage
   0xFFFFE861 r
      friend heading
   0xFFFFE862 r
      nearest repair node x
   0xFFFFE863 r
      nearest repair node y
   0xFFFFE864 r
      blood mode on
   0xFFFFE865 r
      last cybug bonus on
   0xFFFFE866 r
      IT game bitfield
   0xFFFFE867 r
      upgrades on mode
   0xFFFFE868 r
      team flag x
   0xFFFFE869 r
      team flag y
   0xFFFFE86A r
      enemy flag x
   0xFFFFE86B r
      enemy flag y
   0xFFFFE86C r
      domination point 1 x
   0xFFFFE86D r
      domination point 1 y
   0xFFFFE86E r
      domination point 1 is held by friendly
   0xFFFFE86F r
      domination point 1 is held by enemy
   ...
   0xFFFFE87C r
      domination point 5 x
   0xFFFFE87D r
      domination point 5 y
   0xFFFFE87E r
      domination point 5 is held by friendly
   0xFFFFE87F r
      domination point 5 is held by enemy


   COMMOS
   0xFFFFE700 rw
      new message position (2 BYTES)
   0xFFFFE702 w
      new message character MESSAGE
   0xFFFFE703 w
      new message send
   0xFFFFE704 r
      last unread message time (2 BYTES)
   0xFFFFE706 r
      last unread message length (2 BYTES)
   0xFFFFE708 rw
      last unread message position (2 BYTES)
   0xFFFFE70A r
      last unread message character at position
   0xFFFFE70B w
      last unread message mark as read
   0xFFFFE70C r
      last unread message bug
   0xFFFFE70E r
      first unread message time (2 BYTES)
   0xFFFFE710 r
      first unread message length (2 BYTES)
   0xFFFFE712 rw
      first unread message position (2 BYTES)
   0xFFFFE714 r
      first unread message character at position
   0xFFFFE715 w
      first unread message mark as read
   0xFFFFE716 r
      first unread message bug
   0xFFFFE718 r
      last read message time (2 BYTES)
   0xFFFFE71A r
      last read message length (2 BYTES)
   0xFFFFE71C rw
      last read message position (2 BYTES)
   0xFFFFE71E r
      last read message character at position
   0xFFFFE71F r
      last read message bug

   CODE STUFF
   0xFFFFE600 r
      random number
   0xFFFFE601 r
      rom failed
   0xFFFFE602 r
      click (4 BYTES)
   0xFFFFE606 r
      miliclick (4 BYTES)
   0xFFFFE60A r
      smartclicks off
   0xFFFFE60B r
      BASIC only
   0xFFFFE60C r
      number of lines in rom (2 BYTES)
   0xFFFFE60E rw
      skinny blackboxes
   0xFFFFE60F r
      skinny blackbox loaded

   HASHES
   0xFFFFE400 r
      Bug 1 Hash (32 bytes)
   ...
   0xFFFFE5E0 r
      Bug 16 Hash (32 bytes)

   SCENTS
   0xFFFFE200 r
      scent 1
   ...
   0xFFFFE207 r
      scent 8
   0xFFFFE208 r
      bug 1 scent
   ...
   0xFFFFE217 r
      bug 16 scent
   0xFFFFE218 w
      smell gadgets
      0 - don't do anything
      1 - set scent type SCENT DATA
      2 - turn scent off
      65 - smelloscope type SCENT DATA x SCENT X y SCENT y (requires SMELLOSCOPE)
      66 - smelloscope by bug bug SCENT DATA x SCENT X y SCENT y (requires SMELLOSCOPE)
      67 - stinkray type SCENT DATA x SCENT X y SCENT y (requires STINKRAY)
   0xFFFFE219 w
      scent x
   0xFFFFE21A w
      scent y
   0xFFFFE21B w
      scent data
   0xFFFFE21C r
      scent ready
   0xFFFFE21D r
      smelloscope out (requires SMELLOSCOPE)

   SUPERSCANNER
   0xFFFFE000 r
      bug 1 x (requires SUPER SCANNER)
   0xFFFFE001 r
      bug 1 y (requires SUPER SCANNER)
   0xFFFFE002 r
      bug 1 heading (requires SUPER SCANNER)
   0xFFFFE003 r
      bug 1 damage (requires SUPER SCANNER)
   0xFFFFE004 r
      bug 1 is friend (requires SUPER SCANNER)
   0xFFFFE008 r
      bug 2 x (requires SUPER SCANNER)
   ...
   0xFFFFE078 r
      bug 16 x (requires SUPER SCANNER)
   0xFFFFE079 r
      bug 16 y (requires SUPER SCANNER)
   0xFFFFE07A r
      bug 16 heading (requires SUPER SCANNER)
   0xFFFFE07B r
      bug 16 damage (requires SUPER SCANNER)
   0xFFFFE07C r
      bug 16 is friend (requires SUPER SCANNER)
   0xFFFFE080 r
      closest flag x (requires SUPER SCANNER)
   0xFFFFE081 r
      closest flag y (requires SUPER SCANNER)
   0xFFFFE082 r
      attacker x (requires SUPER SCANNER)
   0xFFFFE083 r
      attacker y (requires SUPER SCANNER)
   0xFFFFE084 r
      attacker heading (requires SUPER SCANNER)
   0xFFFFE085 r
      attacker damage (requires SUPER SCANNER)
   0xFFFFE086 r
      attacker number (requires SUPER SCANNER)

Drugganator


DAMSET VARIABLES
    1    5    mine damage
    2    9    missile/mortar/barrel direct hit unshielded
    3    7    missile/mortar/barrel splash damage unshielded
    4    5    primary weapon point blank, unshielded
    5    4    primary weapon range 1, unshielded
    6    3    primary weapon range 2, unshielded
    7    5    flag on full health damage
    8    2    discharge damage
    9    1    discharge damage to self
    10    6    missile/mortar/barrel direct hit shielded
    11    4    missile/mortar/barrel splash damage shielded
    12    2    primary weapon point blank, shielded
    13    1    primary weapon range 1, shielded
    14    0    primary weapon range 2, shielded
    15    2    primary weapon range 3, unshielded
    16    0    primary weapon range 3, shielded
    17    1    primary weapon range 4, unshielded
    18    0    primary weapon range 4, shielded
    19    4    grenade/bomb direct hit, shielded
    20    7    grenade/bomb direct hit, unshielded
    21    2    grenade/bomb splash damage, shielded
    22    5    grenade/bomb splash damage, unshielded

Drugganator

SCANNING

      Scan Mask       -   bitfield containing
         1      -   Walls
         2      -   Enemies
         4      -   Mines and Bombs
         8      -   Friends
         16      -   Flags
         32      -   Trees
         64      -   Barrels
         128      -   Nukage Barrels
         256      -   Napalm Barrels
         512      -   Missiles
         1024      -   Grenades
         2048      -   Plasma
         4096      -   Spinblades
         8192      -   Sonic Boom
         16384      -   Crushers
         32768      -   Teleporters
         65536      -   Tele Targets
         131072      -   Flamers
         262144      -   Flamers Up
         524288      -   Doors
         1048576      -   Mortars
         2097152      -   Chemical Mortars
         4194304      -   Napalm Mortars
         8388608      -   Spikers Down
         16777216   -   Spikers Up
         33554432   -   Water
         67108864   -   Nukage
         134217728   -   Conveyors
         268435456   -   Rotating Rooms
         536870912   -   Kliffs
         1073741824   -   Copper (Death)
         2147483648   -   Brass (VERY BAD Death)
         
Not all scannees are available for every scan. Cliffs facing you and Crushers that are down will appear as walls on some scans.

         Walls      -   #scan is 1, Priority 5
         Enemies      -   #scan is 2, Priority 1
         Mines and Bombs   -   #scan is 3, Priority 2
         Friends      -   #scan is 4, Priority 1
         Flags      -   #scan is 5, Priority 3
         Trees      -   #scan is 6, Priority 5
         Barrels      -   #scan is 7, Priority 3
         Nukage Barrels   -   #scan is 8, Priority 2
         Napalm Barrels   -   #scan is 9, Priority 3
         Missiles   -   #scan is 10, Priority 2
         Grenades   -   #scan is 11, Priority 2
         Plasma      -   #scan is 12, Priority 2
         Spinblades   -   #scan is 13, Priority 2
         Sonic Boom   -   #scan is 14, Priority 2

         Crushers   -   #scan2 is 1, #scan2d is phase 0-2, Priority 1
         Teleporters   -   #scan2 is 2, #scan2d is the #ID of the teleporter, Priority 3
         Tele Targets   -   #scan2 is 3, #scan2d is the #ID of the teleporter, Priority 4
         Flamers      -   #scan2 is 4, #scan2d is phase 0-2, Priority 3
         Flamers Up   -   #scan2 is 5, #scan2d is phase 0-2, Priority 2
         Doors      -   #scan2 is 6, Priority 4
         Mortars      -   #scan2 is 7, #scan2d is time until next mortar, Priority 2
         Chemical Mortars-   #scan2 is 8, #scan2d is time until next mortar, Priority 2
         Napalm Mortars   -   #scan2 is 9, #scan2d is time until next mortar, Priority 2
         Spikers Down   -   #scan2 is 10, #scan2d is phase 0-2, Priority 3
         Spikers Up   -   #scan2 is 11, #scan2d is phase 0-2, Priority 2

         Water      -   #scan3 is 1, Priority 2
         Nukage      -   #scan3 is 2, #scan3d is 1 if it's a puddle, Priority 1
         Conveyors   -   #scan3 is 3, #scan3d is the direction, Priority 2
         Rotating Rooms   -   #scan3 is 4, #scan3d is the direction, Priority 2
         Kliffs      -   #scan3 is 6, #scan3d is the direction, Priority 2
         Copper (Death)   -   #scan3 is 7, Priority 1
         Brass (VERY BAD Death)   #scan3 is 8, Priority MAXIMUM